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    Java is crap in OS X. Some things are 5-10 times native slower than in Classic

    Please have a look at the thread "Java (swing) and zoom (green) button" in the "programming porting/Cocoa" section, and contribute your comments if possible. Thanks.
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    Java (swing) and zoom (green) button

    1) it seems that the problem (scrambled Java Frame or JFrame after window zoom) affects all sort of Java applications (Swing, AWT, applets) 2) if I *move* the scrambled window even by one pixel, the frame is redrawn correctly. Clicking on the window is not enough, though. This seems to be...
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    Java (swing) and zoom (green) button

    Thank you for posting an answer! I was really feeling lonely. I would definitely consider doing Cocoa-Java, but I think basic problems with pure Java should be solved as first priority on the Mac. I was worried sick at not finding any reference to the resize "bug" in any Tech-note or forum...
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    Java (swing) and zoom (green) button

    I am working through the Java examples on the Developer CD, as well as some from O'Reilley's "Learning Java." For any pure Java code I saw, clicking the zoom button, that is the green one with the "+" sign, wrecks havoc with the contents of the window. The widgets are echoed in another part...
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    Java & Cocoa

    From: I n s i d e M a c O S X Java Development for Mac OS X "In addition to using the standard Java calls for graphics rendering, you also have the option of rendering using OpenGL." (page 10) http://developer.apple.com/techpubs/java/java.html Did anybody go any further than that...
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    Java & Cocoa

    Where could I get more info on accessing OpenGL rendering from Java? Thanks.
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    Java and OpenGL

    Apple claims in one of the documentation files that one should be able to access OpenGL rendering from Java/Cocoa. Did anybody try this already? Thanks.
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