Still alpha builds, this is not how longhorn will look. Just like whistler looked before Luna designe.
These movies simply show the raw power of the new engine. Nothing to do with transition effects.
http://pc.watch.impress.co.jp/docs/2003/0509/k1_4.htm
http://pc.watch.impress.co.jp/docs/2003/0509/k1_5.htm
http://pc.watch.impress.co.jp/docs/2003/0509/k1_6.htm
http://pc.watch.impress.co.jp/docs/2003/0509/k1_7.htm
http://www.winsupersite.com/showcas...review_2003.asp Info about the engine...
Longhorn will have 2 tier Guis.
Tier 1 is for low level computers, that runs a classic type of engine, like win2k, DX7 engine.
Tier 2 will be something like or more impressive than OSX. Here are the requirements for Tier 2:
The Minimum Requirements
- Stable Longhorn Graphics Driver
- GPU Scheduling (multiple clients are guaranteed)
- GPU Memory Management (video memory always available)
- Hardware V-Sync Interrupt
- Pixel Shader 2.0 (DX9-class GPU)
- 4x FSAA
- Bump & Environment Mapping with Luminance
- Hardware Transformation & Lighting
- 1024x768 with 32-bit color
- 64MB Video Memory (128MB recommended)
- AGP 8x or PCI Express
As we can see in the movies, the new GUI is really impressive... No slow downs, no or very little cpu process, multi-tasking is a breeze.
http://www.winsupersite.com/images/...n_winhec_12.png
These movies simply show the raw power of the new engine. Nothing to do with transition effects.
http://pc.watch.impress.co.jp/docs/2003/0509/k1_4.htm
http://pc.watch.impress.co.jp/docs/2003/0509/k1_5.htm
http://pc.watch.impress.co.jp/docs/2003/0509/k1_6.htm
http://pc.watch.impress.co.jp/docs/2003/0509/k1_7.htm
http://www.winsupersite.com/showcas...review_2003.asp Info about the engine...
Longhorn will have 2 tier Guis.
Tier 1 is for low level computers, that runs a classic type of engine, like win2k, DX7 engine.
Tier 2 will be something like or more impressive than OSX. Here are the requirements for Tier 2:
The Minimum Requirements
- Stable Longhorn Graphics Driver
- GPU Scheduling (multiple clients are guaranteed)
- GPU Memory Management (video memory always available)
- Hardware V-Sync Interrupt
- Pixel Shader 2.0 (DX9-class GPU)
- 4x FSAA
- Bump & Environment Mapping with Luminance
- Hardware Transformation & Lighting
- 1024x768 with 32-bit color
- 64MB Video Memory (128MB recommended)
- AGP 8x or PCI Express
As we can see in the movies, the new GUI is really impressive... No slow downs, no or very little cpu process, multi-tasking is a breeze.
http://www.winsupersite.com/images/...n_winhec_12.png