evildan
Super Moderator
The objective:
Phase 1: Computer Development
1) Gather a team
2) Build an entire computer of original design. Every element of the computer will be conceptualised and created in electronic form. Interior, exterior, and possibly the OS.
Phase 2: Company Development
1) Create fictional profiles staff
2) Create fictional company and company history
Phase 3: Product Marketing
1) Create a website feature the product and all of its features
2) Create ads, banners, and other sample promotional material such as T-Shits, etc.
3) Create marketing strategy for fictional company
The background:
The idea of this came to me not too long ago. I was building my portfolio and realized a lot of the websites I've done have not reflected my creativity. Client limitations have turned what could have been a great website into a crappy half-done product.
The idea that I could create an entire site for a fictional product seemed like a good solution. That way there would be no limitations to the design of the site, I could take as many risks as I wanted because I wouldn't have to worry about actually selling the product.
I decided the product should be a computer. I know enough about computers to at least come up with realistic plans and after seeing some original designs in the Rumours forum of this site, I thought it would be fun.
It wasn't long after that I realized if I actually wanted to do this, I'd want to do it right. I didn't just want a nice looking box, I'd like to have a designed mother-board, and other interior components to be highlighted on the website, too.
Then I decided to keep the idea as open as possible. I wouldn't allow current technology to limit the computer, but I would use it as the basis for the computer's design. Meaning, I would except a quad processor solution, but not a solution that wouldn't allow for a processor at all. A computer needs a processor to function, and so will the computer I design.
I also didn't want to limit the level of detail. Meaning, if I came up with a good box design, I wanted to make room for the idea that I would design other interior components, even up to the point of a designed OS, if I wanted to.
As I thought about this, it became very clear to me, that this was a lot of work. A lot of work that would only benefit me by including it in my portfolio. I quickly remembered the design crowd portion of this website.
Nummi had started a design and passed it on to be "continued" then whoever came up with a worthy addition to the original design could bring that altered design back to the group, where it was passed on to another person, and so on.
The thought occurred to me, why not do this with the design of a computer? Why not create a design team, and come up with a computer design together?
And so I decided the first thing to do is gather a team.
The Team:
The team will be made up of as many people as I can collect. The team will be broken into three groups if we get enough people.
Group 1: Designers.
Based on the input from group 2 and 3 you will design the actual conceptual art.
If you have strong design skills, but you dont want to think about the technical side of the computer, consider joining in this group.
People from Group 2 and 3 may also be members of this group.
Group 2: Technical Advisors
For those of you who want to dream of the computer, but may have little or no artistic capabilities. You will be responsible for the technical layout of the computer. You will help determine what will make up the interior and exterior elements of this computer. You will help specify what types of distinguishing features the computer will have. You will also be responsible for advising on the implementation and placement of interior components.
People from group 1 and 3 may also be members of this group.
Group 3: Principals
Your main function will be to help coordinate the work-flow of ideas and concept artwork. You will meet (and brainstorm) with the technical advisors and help determine which ideas get passed on to the designers. You will also meet with the designers and brainstorm with possible working solutions to the technical requirements and limitations of the concept computer.
Then you will help in the decision of which design solutions get further attention from either of the other groups.
I will assign myself as principal project coordinator. Everyone who signs up for this will be a designer of some kind. We will work with the skills you have. If youre not an artistic person, but want to contribute, your imagination will be required
Group 1: Designers
All open
Group 2: Technical Advisors
All open
Group 3: Principals
Principal Project Coordinator: evildan
Principal Decision maker: open
Principal Decision maker: open
Principal Decision maker: open
All team members will be credited with their portion of the work. All team members will be allowed to use the entire finished project in their portfolios, if they agree to <b>not</b> take credit for the entire project.
The final project will appear in my portfolio, along with the names and contact information (if they opt to include) of every person on the team who contributed to the project.
Those of you who are interested in getting a team together or have other ideas, please feel free to email me:
evildan@mac.com
Phase 1: Computer Development
1) Gather a team
2) Build an entire computer of original design. Every element of the computer will be conceptualised and created in electronic form. Interior, exterior, and possibly the OS.
Phase 2: Company Development
1) Create fictional profiles staff
2) Create fictional company and company history
Phase 3: Product Marketing
1) Create a website feature the product and all of its features
2) Create ads, banners, and other sample promotional material such as T-Shits, etc.
3) Create marketing strategy for fictional company
The background:
The idea of this came to me not too long ago. I was building my portfolio and realized a lot of the websites I've done have not reflected my creativity. Client limitations have turned what could have been a great website into a crappy half-done product.
The idea that I could create an entire site for a fictional product seemed like a good solution. That way there would be no limitations to the design of the site, I could take as many risks as I wanted because I wouldn't have to worry about actually selling the product.
I decided the product should be a computer. I know enough about computers to at least come up with realistic plans and after seeing some original designs in the Rumours forum of this site, I thought it would be fun.
It wasn't long after that I realized if I actually wanted to do this, I'd want to do it right. I didn't just want a nice looking box, I'd like to have a designed mother-board, and other interior components to be highlighted on the website, too.
Then I decided to keep the idea as open as possible. I wouldn't allow current technology to limit the computer, but I would use it as the basis for the computer's design. Meaning, I would except a quad processor solution, but not a solution that wouldn't allow for a processor at all. A computer needs a processor to function, and so will the computer I design.
I also didn't want to limit the level of detail. Meaning, if I came up with a good box design, I wanted to make room for the idea that I would design other interior components, even up to the point of a designed OS, if I wanted to.
As I thought about this, it became very clear to me, that this was a lot of work. A lot of work that would only benefit me by including it in my portfolio. I quickly remembered the design crowd portion of this website.
Nummi had started a design and passed it on to be "continued" then whoever came up with a worthy addition to the original design could bring that altered design back to the group, where it was passed on to another person, and so on.
The thought occurred to me, why not do this with the design of a computer? Why not create a design team, and come up with a computer design together?
And so I decided the first thing to do is gather a team.
The Team:
The team will be made up of as many people as I can collect. The team will be broken into three groups if we get enough people.
Group 1: Designers.
Based on the input from group 2 and 3 you will design the actual conceptual art.
If you have strong design skills, but you dont want to think about the technical side of the computer, consider joining in this group.
People from Group 2 and 3 may also be members of this group.
Group 2: Technical Advisors
For those of you who want to dream of the computer, but may have little or no artistic capabilities. You will be responsible for the technical layout of the computer. You will help determine what will make up the interior and exterior elements of this computer. You will help specify what types of distinguishing features the computer will have. You will also be responsible for advising on the implementation and placement of interior components.
People from group 1 and 3 may also be members of this group.
Group 3: Principals
Your main function will be to help coordinate the work-flow of ideas and concept artwork. You will meet (and brainstorm) with the technical advisors and help determine which ideas get passed on to the designers. You will also meet with the designers and brainstorm with possible working solutions to the technical requirements and limitations of the concept computer.
Then you will help in the decision of which design solutions get further attention from either of the other groups.
I will assign myself as principal project coordinator. Everyone who signs up for this will be a designer of some kind. We will work with the skills you have. If youre not an artistic person, but want to contribute, your imagination will be required
Group 1: Designers
All open
Group 2: Technical Advisors
All open
Group 3: Principals
Principal Project Coordinator: evildan
Principal Decision maker: open
Principal Decision maker: open
Principal Decision maker: open
All team members will be credited with their portion of the work. All team members will be allowed to use the entire finished project in their portfolios, if they agree to <b>not</b> take credit for the entire project.
The final project will appear in my portfolio, along with the names and contact information (if they opt to include) of every person on the team who contributed to the project.
Those of you who are interested in getting a team together or have other ideas, please feel free to email me:
evildan@mac.com