Not sure about the source code but you could try http://www.planet-source-code.com if there are any you should be able to get the Unix code working on OSX.
I downloaded Blender3D ... It has the WORST interface EVER!!!!!!! (And the worst documentation too )
About the 3D model loading, I found Quake II & Quake III loaders (& animators) based on SDL for linux, and I ported both to mac in about 3 days (the PPC uses different byte-ordering than the Pentium the code was written for).
I've used this program too (on the Windows side) and I say, what do you expect for a free program, a luxury hotel suite? Blender isn't unusable, and it's free, so unless you want to pay a ton of money for something else you should probably use it.
I haven't tried it out with my own models, but I've compiled it and ran it(on Win32). You could probably get that working on OSX pretty easily though as the OpenGL should be the same.
Hi Captain Code! Thanks for the link. Actually, that's where I found the Quake II & III (.md2 & .md3) loaders & animators I ported. There are many other good model-loading tutorial there!
I've used this program too (on the Windows side) and I say, what do you expect for a free program, a luxury hotel suite? Blender isn't unusable, and it's free, so unless you want to pay a ton of money for something else you should probably use it.
It's true, it is free... but, I mean, how am I supposed to understand it (see attachment) without a manual?
Also, no, I don't expect a "luxury hotel suite", I just want a SIMPLE, BASIC program. Blender is free, and it has a lot of functions, but, well... it has TOO MANY functions, and without a good manual I'm never going to find out what the program is really capable of. Still, that doesn't mean I'll just trash it, I'll try to figure it out, but a simpler, "less powerfull" but more usable (at least without a long learning curve) program is what I was looking for, and all I really needed.
True, true, it has lots of features... but unless you want to shell out hundreds to thousands of greenbacks for a commercial modeler, I suggest you start experimenting.